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樱花

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import turtle

from random import random

from random import randint

def draw_petal(turtle_obj, flower):

# 绘制掉落的花瓣

for i in range(int(flower)):

# 有正有负就可以让画笔往二个方向走

x = flower - 4 * flower * random()

# 花瓣整体宽度(-10, 10)

y = 10 - 20 * random()

# 提笔,向前y,左转90,走x,落笔

turtle_obj.penup()

turtle_obj.forward(y)

turtle_obj.left(90)

turtle_obj.forward(x)

turtle_obj.pendown()

# 珊瑚色

turtle_obj.pencolor("lightcoral")

# 画圆

turtle_obj.circle(1)

# 回到起点

# 提笔,后退x,右转90,后退y,落笔

turtle_obj.penup()

turtle_obj.backward(x)

turtle_obj.right(90)

turtle_obj.backward(y)

turtle_obj.pendown()

# 画树枝部分

def draw_tree(turtle_obj, branch, tree_color):

# 设置一个最小分支长度

min_branch = 4

if branch > min_branch:

if branch < 8:

# 以0.5的概率,向左、右分支

if randint(0, 1) == 0:

# 左为白色

turtle_obj.pencolor("snow")

else:

# 右为珊瑚色

turtle_obj.pencolor("lightcoral")

# 枝干

turtle_obj.pensize(branch / 2)

elif 8 <= branch <= 16:

# 以0.33的概率,分为左、中、右分支

if randint(0, 2) == 0:

# 左为白色

turtle_obj.pencolor("snow")

else:

# 中、右为珊瑚色

turtle_obj.pencolor("lightcoral")

# 树枝

turtle_obj.pensize(branch / 4)

else:

# 褐色

turtle_obj.pencolor(tree_color)

# 细枝

turtle_obj.pensize(branch / 10)

# 最开始的树干长度

turtle_obj.forward(branch)

# 随机度数因子

a = 1.5 * random()

# 顺时针旋转随机角度(0~30度)

turtle_obj.right(20 * a)

# 随机长度因子

b = 1.5 * random()

# 往右画,直到画不动为止

draw_tree(turtle_obj, branch - 10 * b, tree_color)

# 左转随机角度

turtle_obj.left(40 * a)

# 往左画,直到画不动位置

draw_tree(turtle_obj, branch - 10 * b, tree_color)

# 右转一定角度

turtle_obj.right(20 * a)

# 提笔

turtle_obj.penup()

# 递归结束回到起点

turtle_obj.backward(branch)

turtle_obj.pendown()

def get_screen(width, height, color, speed):

# 创建画幕

screen_obj = turtle.Screen()

# 画布大小:(width, height),颜色:color

screen_obj.screensize(width, height, bg=color)

screen_obj.setup(1.0, 1.0)

# speed倍加速

screen_obj.tracer(speed)

return screen_obj

def trees(tree_num):

# 颜色

color = ['brown', 'tan', 'black']

for j in range(tree_num):

# 树干颜色

tree_color = color[randint(0, len(color) - 1)]

# 画笔大小

pensize = randint(2, 5)

# 前进像素

forward = ((-1) ** pensize) * pensize * randint(20, 50)

# 后退像素

if pensize <= 3:

backward = ((-1) ** pensize) * (5 - pensize) * randint(10, 15)

else:

backward = pensize * randint(45, 50)

# 创建画笔

turtle_obj = turtle.Turtle()

# 画笔粗细

turtle_obj.pensize(pensize)

# 提笔,向前forward,左转90,backward,落笔

turtle_obj.penup()

turtle_obj.forward(forward)

turtle_obj.left(90)

turtle_obj.backward(backward)

turtle_obj.pendown()

# 画笔颜色:褐色

turtle_obj.pencolor(tree_color)

# 枝干粗细

branch = pensize * 15

# 落花数

flowers = branch

# 第j棵树

draw_tree(turtle_obj, branch, tree_color)

# 花瓣

draw_petal(turtle_obj, flowers)

if __name__ == '__main__':

# 创建画幕

my_screen_width = 800

my_screen_height = 600

my_screen_color = 'wheat'

my_screen_speed = 5

my_screen_obj = get_screen(my_screen_width, my_screen_height,

my_screen_color, my_screen_speed)

# 樱花树

# 棵数

my_tree_num = 5

trees(my_tree_num)

# 点击关闭画布

my_screen_obj.exitonclick()

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